With less than a week until the launch of Destiny 2’s Curse of Osiris DLC, this week was always going to be a big one for Bungie. But as it turns out, the developer had a lot more riding on its communication (or lack thereof) in terms of how the studio plans to improve the base game moving forward.
It may be just a start, but Bungie outlined numerous changes it plans to make to Destiny 2’s systems in the coming weeks and months to better incentivize and reward players. But even then, the developer knows it still has a lot of work to do and areas that will need attending.
One area that Bungie still calls a work in progress is the XP/progression system in Destiny 2, which just recently underwent a major overhaul. After players noticed an XP cooldown that neuters XP gains in activities that can be completed quickly (Public Events, Lost Sectors, etc.), Bungie removed the “feature” completely and raised the overall XP needed to level up and unlock a Bright Engram.
However, what players found was that the new XP threshold of 160,000 didn’t do much to alleviate the grind-y nature of leveling up. Players still found that it required numerous hours of playtime in order to unlock one Bright Engram. And so, in their comprehensive blog post, Bungie addressed the XP issue once again.
According to Bungie, the end goal is to make it so the internal XP tracking and the visible progression bar are one in the same. What players see added to the bar will accurately reflect the increasing number in Bungie’s database for Destiny 2.
On top of that, the developer has noticed that leveling in some activities is still too slow and it plans to adjust XP earn rates to compensate. They wouldn’t say which activities those are, but in our experience Strikes and Crucible matches pale in comparison to a Public Event when it comes to earning XP.
We already see that the newly adjusted 160K XP per level value means that leveling is too slow for some activities, and we have begun the process of collecting data and recalibrating XP earn rates to improve them as quickly as possible.
A few days ago most Destiny 2 players didn’t even know there was a problem with the XP system, but feelings soon changed after the community presented some concrete evidence of a cooldown. Players found that the game was saying they earned a certain amount of XP when in fact they were earning far less. And with the writing on the wall, Bungie couldn’t hide any longer and removed the XP cooldown immediately but also raised the XP required to level up.
It was another instance of the game limiting player progression, which has been a major problem with Destiny 2 since the very beginning – with Bungie trading one confusing approach with another. Why they couldn’t have simply removed the cooldown and left the values the same is anyone’s guess, but Bungie has left its fans asking a lot of questions like that lately.
Destiny 2 is out now for PC, PS4, and Xbox One.